Books: The Anime Art of Hayao Miyazaki

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Read online The Anime Art of Hayao Miyazaki.pdf PDF, EPUB, MOBI, TXT, DOC The Anime Art of Hayao Miyazaki The thought provoking aesthetically pleasing animated films of Hayao Miyazaki attract audiences well beyond the director s native Japan i Princess Mononoke i and i Spirited Away i were critically acclaimed upon U S release and the earlier i My Neighbor Totoro i and i Kiki s Delivery Service i have found popularity with Americans on DVD This critical study of Miyazaki s work begins with an analysis of the visual conventions of i manga i Japanese comic books and i anime i an overview of Japanese animated films and a consideration of the techniques deployed by both traditional cel and computer animation This section also details Miyazaki s early forays into comic books and animation and his output prior to his founding of Studio Ghibli Part Two concentrates on the Studio Ghibli era outlining the company s development and analyzing the director s productions between and including i Castle in the Sky My Neighbor Totoro i and his newest film i Howl s Moving Castle i The second section also discusses other productions involving Studio Ghibli including i Grave of the Fireflies i and i The Cat Returns i Appendices supply additional information about Studio Ghibli s merchandise production Miyazaki s global fan base and the output of other Ghibli directors by Dani Cavallaro

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The Anime Art of Hayao Miyazaki
Title:The Anime Art of Hayao Miyazaki
Format Type:eBook PDF / e-Pub
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Published:
ISBN:0786423692
ISBN 13:
Number of Pages:204
Category:art, non-fiction, film, japan, anime
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    Read review
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  • Magic as Metaphor in Anime: A Critical Study

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  • Anime and Memory: Aesthetic, Cultural and Thematic Perspectives

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The Anime Art of Hayao Miyazaki, The World of Angela Carter: A Critical Investigation, Art for Beginners, The Body for Beginners, Magic as Metaphor in Anime: A Critical Study, Anime and Memory: Aesthetic, Cultural and Thematic Perspectives, Cyberpunk & Cyberculture: Science Fiction and the Work of William Gibson, The Gothic Vision: Three Centuries of Horror, Terror and Fear, The Cinema of Mamoru Oshii: Fantasy, Technology and Politics, French Feminist Theory: An Introduction
Since its inception as an art form anime has engaged with themes symbols and narrative strategies drawn from the realm of magic In recent years the medium has increasingly turned to magic specifically as a metaphor for a wide range of cultural philosophical and psychological concerns This book first examines a range of Eastern and Western approaches to magic in anime addressing magical thinking as an overarching concept which unites numerous titles despite their generic and tonal diversity It then explores the collusion of anime and magic with reference to specific topics A close study of cardinal titles is complemented by allusions to ancillary productions in order to situate the medium s fascination with magic within an appropriately broad historical context, Cyberpunk and Cyberculture explores the work of a wide range of writers Acker Cadigan Rucker Shierley Sterling Williams and of course Gibson setting their work in the context of science fiction other literary genres genre cinema from Metropolis to Terminator to The Matrix and contemporary work on the culture of technology gt, All societies create images of the body to define themselves and to establish structures of power knowledge meaning and desire This book looks at current thought about the body from a range of perspectives, Understanding art means understanding the way images shape our views of ourselves and of the world Art for Beginners discusses artwork as a record of everyday life historic events and the imagination It introduces readers to individual artists various genres specific uses of materials and theories of composition The closing pages address art s role as a commodity in consumer culture and a glossary defines key movements techniques and styles